Due to their damage potential, Hunters usually lean towards this Role. This timing-heavy approach usually pays off, as Carries boast some of the best damage numbers in the game. As they're in charge of the Duo Lane, they need to come in the way of their opposing ADC's growth to ensure damage domination. Unlike Assassins that devastate in the early game, Carries ensures they have just the right opening gambit to secure the endgame.
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They rely heavily on securing the most buffs and experience from minions, farms, and combat. Thanks to their mobility and attack speed potential, Assassins make great choices for Jungle.Ĭarry: Unlike the Jungle's Anti-God and Anti-Elite approach, Carries (ADCs in other MOBAs) have a more timing-based approach to combat. That way, they can juggle between farming for early-game dominance or outright ganking opponents. Ideally, Junglers have an intimate understanding of the interplay between Elite monster timers and how they influence a God's growth. Thanks to their speed and attack damage potential, they make perfect farmers in the Mode's Jungle Camps. Jungle: Perhaps one of the most technical of the Roles, the Jungle acts exactly like other Jungle roles in other MOBA. The need to dish out heavy damage makes the Mage a great class for Mid. Sadly, their glass cannon nature makes them dependent on Towers and Support for protection - both of which are thankfully more accessible from Mid. Thankfully, great Mid Gods often boast devastating areas-of-effect (AOE) and ranged damage that they can often cover more ground compared to their other counterparts. Unfortunately, the Mid Lane's precarious position of being in the middle of two Jungle Camps makes them highly susceptible to ganks or team fights from other farming Gods.
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Mid: The Mid becomes in charge of defending the Mid Lane from constant enemy assault. Due to their need to have a healthy balance between offense and defense, Warriors often take up the Solo role. They almost always rule melee combat, and they devastate close encounters with their harsh attacks and counters. Most Solos boast decent damage and decent survivability, making them excellent damage soakers that still pack a punch if push comes to shove. Thanks to their balanced stats, Solos can confidently defend and attack the Solo Lane without having to rely on their allies. Solo: The Solo serves as perhaps one of the most straightforward Conquest Roles out there.